Publications
Hayes, E., Lammers, J. C., & Lee, Y. (in progress). Becoming an author: The Sims 2 Writers’ Hangout. To be submitted to the Journal of Adolescent and Adult Literacy.
Hayes, E. & Gee, J.P. (in progress). The Sims challenges & game design literacies. Invited article for a special E-learning issue on Gaming Literacies.
Hayes, E. & Gee, J.P. “No quitting without saving after bad events:” Creating a new gaming paradigm in The Sims. Manuscript under review for publication in The International Journal of Learning and Media.
Hayes, E. & King, E. (2009). Not just a dollhouse: What The Sims 2 can teach us about women’s IT learning. On the Horizon 17(1), 60-69.
Hayes, E. (2008). Girls, gaming, and trajectories of technological expertise. In Kafai, Y.B., Heeter, C., Denner, J., & Sun, J. (Eds.) Beyond Barbie and Mortal Kombat: New perspectives on gender, games, and computing. (pp. 183-194). Boston: MIT Press.
Hayes, E. (2008). Game content creation and IT proficiency: An exploratory study. Computers & Education, 51(1), 97 – 108.
Hayes, E. (2007). Women and video gaming: Gendered identities at play. Games & Culture, 2(1), 23-48.
Presentations
Hayes, E., King, B., Lammers, J. C. & Johnson, B. (2009, April). Taking The Sims seriously: play, identity, and girls’ IT learning. In King, E. & Steinkuehler, C (chairs) After School Learning Environments Based on Commercial Video Games. Symposium at the American Educational Research Association Conference, San Diego, CA.
Lammers, J. C., Lee, Y., & Hayes, E. (2009, April) Reading the game: Traditional and new literacy practices in The Sims 2. Paper presented at the American Educational Research Association Conference, San Diego, CA.
Hayes, E. (2009, February). Reading, writing, & playing The Sims. Keynote presentation for the 2009 ASU Language & Literacy Conference, Tempe, AZ.
Lee, Y. & Lammers, J. C. (2009, February) Sharing their stories: Learning and literacy in The Sims2. Presentation at the 2009 ASU Language & Literacy Conference, Tempe, AZ.
Hayes, E. (2008, October). Girls, passion & gaming. Keynote presentation for The Future and Reality of Gaming, Vienna Games Conference, Vienna, Austria.
Hayes, E. (2008, October). Games, communities, and online learning. Keynote presentation for the Jossey-Bass Online Teaching & Learning conference.
Hayes, E., King, E, Johnson, B., & Lammers, J. C. (2008, July). The Sims 2 and Teen Second Life: Insights from Tech Savvy Girls, Year 2. Presentation at the 4th annual Games, Learning & Society Conference, Madison, WI.
Hayes, E., King, E. & Lammers, J. C. (2008, June). The Sims 2 and women’s IT Learning. Paper presented at the 49th Annual Adult Education Research Conference, St. Louis, MO.
Hayes, E. (2008, March) Gender, games, & technology. Invited paper for Clash of Realities: 2nd International Computer Game Conference. Cologne, Germany.
Hayes, E., King, E. & Johnson, B. (2008, March). The Sims as a starting point for girls’ IT fluency. Paper presented as part of the symposium Serious games for girls? Making and learning with games at the American Educational Research Conference, New York. (also session organizer)
Hayes, E. & others. (2007, June). SimSavvy Girls: Not just playing with dolls. Presentation at the 3nd annual Games, Learning & Society Conference, Madison, WI.
Hayes, E. (2007, April). Computer & video gaming and IT proficiency: an exploratory study. Paper presented at the American Educational Research Association conference, Chicago, IL.





